![]() ![]() Location novelty (how fast does the attraction loses it’s appeal).This is generally done using landmarks and rewards, by carefully measuring things like: This implies that in order to trigger motion for the player curiosity needs to be stimulated.This ties in into two of my previous articles: Under the mantra of “form follows function” if a space serves no function it will probably be cut, this therefore leads to discussion of having only useful (player centric) activity spaces and connective tissue (that doesn’t waste the players time).That sort of static behavior is what we (as level designers) are trying to avoid.Real worlds imply a lot of downtime (when we eat, sleep, work, etc) when people are generally static.That is an illusion that is there to ground the experience but the player/character isn’t really tied to it (unless mechanically). You want them to feel like they are lived in, but ultimately the player doesn’t live in them, at least not to the extent in which we (the populace do). Video games cities don’t serve the same function.People live, work, commute, are entertained in them. Closing arguments Attempting to reduce unnecessary wondering What this might lead is constructing a space that might look totally different from real life (like in this example) but has all the makings of that space without the tedium. ![]() ![]() So, what’s your take? Are you excited to see another chapter to the Mafia series? Let us know over on our socials here or down in the comments below.New Orleans/New Bordeaux as seen in Mafia 3 And all you should really take away, at least in this instance, is the fact that Mafia 4 is en route, and it’ll be with us at some point in the next few years.įor more updates on the game, be sure to follow 2K Games over on their official social handle here. Of course, you can take the bulk of this with a grain of salt. And if we’re going by what’s being said, then Mafia 4 will serve as a prequel to the first game, in which the story will revolve around Don Salieri and his rise to fame as the city’s mob boss. Work has started on an all-new Mafia projectīefore we dive into the future, please join us with a trip down memory lane in Mafia's 20-year history □ #Mafia20Īlthough Hangar 13 has yet to flesh out the upcoming game with any sneak previews or gameplay footage, rumors have in fact already begun to surface. “While it’s a few years away and we can’t share anything more right now, we’re really excited to keep working on this beloved franchise and to entertain our players with new stories.” “I’m happy to confirm we’ve started work on an all-new Mafia project!” Hangar 13 GM Roman Hladík said in a recent Q&A blog. The only problem is, we don’t quite know when it’ll drop - only that it’s in active development. Turns out, of course, that it’s on way, and it’ll be around to launch on the PlayStation 5, Xbox Series X|S, and PC. To celebrate twenty glorious years of Mafia, 2K Games has announced a whole new project, one that has in fact already begun to make progress from the nearby shadows. 2K Games has officially announced its plans to develop a fourth instalment to the award-winning Mafia franchise. ![]()
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